TaskLoaderView 2.0: Let's burn IsBusy=true!
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This post is the natural follow-up to my Free Yourself From IsBusy=true from the XamExpertDay in Cologne:
https://twitter.com/Piskariov/status/1188825195831857153
The TaskLoaderView
component is freeing itself from the Sharpnado.Presentation.Forms repo and is receiving a lot of new features!
- User custom views
- Skeleton loading
- ErrorNotificationView
- Loading on demand
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https://github.com/roubachof/Sharpnado.TaskLoaderView |
It has been tested on Android, iOS and UWP platforms through the Retronado
app.
It now uses the Sharpnado's TaskMonitor instead of a modified version of the NotifyTask
of Stephen Cleary.
The ViewModelLoader
is changing its name to TaskLoaderNotifier
. Cause now you can use it in any UI component or view model. And it describes better what it actually does: runs a task and raises properties according to the Task
state. You can see it as a NotifyTask
on steroids.
Introducing the Retronado app
The sample highlighting the possibilities of the TaskLoaderView
is a tribute to the TOS of the Atari ST and its famous "busy bee".
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It includes a random collection of retro games provided by the IGDB v3 API.
Android | iOS | UWP |
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What's new?
User custom views
You can now override any state views to implement your own:
LoadingView (busy bee) | Result |
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ErrorView (atari st bombs) | ErrorNotificationView (retro alert) |
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<sharpnado:TaskLoaderView x:Name="TaskLoaderView"
Grid.Row="3"
Style="{StaticResource TaskLoaderStyle}"
TaskLoaderNotifier="{Binding Loader}">
<sharpnado:TaskLoaderView.LoadingView>
<Image x:Name="BusyImage"
AbsoluteLayout.LayoutFlags="PositionProportional"
AbsoluteLayout.LayoutBounds="0.5, 0.5, 60, 60"
Aspect="AspectFit"
Source="{img:ImageResource Sample.Images.busy_bee_white_bg.png}" />
</sharpnado:TaskLoaderView.LoadingView>
<sharpnado:TaskLoaderView.ErrorView>
<Grid AbsoluteLayout.LayoutFlags="PositionProportional"
AbsoluteLayout.LayoutBounds="0, 0.5, 150, 90"
Padding="15,0,0,0"
BackgroundColor="White">
<Grid.RowDefinitions>
<RowDefinition Height="60" />
<RowDefinition Height="30" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Image Grid.Row="0"
Grid.Column="0"
Style="{StaticResource ErrorBombStyle}" />
<Image Grid.Row="0"
Grid.Column="1"
Style="{StaticResource ErrorBombStyle}" />
<Image Grid.Row="0"
Grid.Column="2"
Style="{StaticResource ErrorBombStyle}" />
<Label Grid.Row="1"
Grid.Column="0"
Grid.ColumnSpan="3"
Style="{StaticResource TextBody}"
Text="{Binding Loader.Error, Converter={StaticResource ExceptionToErrorMessageConverter}}" />
</Grid>
</sharpnado:TaskLoaderView.ErrorView>
<sharpnado:TaskLoaderView.ErrorNotificationView>
<Grid x:Name="ErrorNotificationView"
AbsoluteLayout.LayoutFlags="PositionProportional"
AbsoluteLayout.LayoutBounds="0.5, 0.5, 300, 150"
Scale="0">
<Grid.Behaviors>
<behaviors:TimedVisibilityBehavior VisibilityInSeconds="4" />
</Grid.Behaviors>
<Image Aspect="Fill" Source="{img:ImageResource Sample.Images.window_border.png}" />
<Label Style="{StaticResource TextBody}"
Margin="{StaticResource ThicknessLarge}"
VerticalOptions="Center"
HorizontalTextAlignment="Center"
Text="{Binding Loader.Error, Converter={StaticResource ExceptionToErrorMessageConverter}}" />
</Grid>
</sharpnado:TaskLoaderView.ErrorNotificationView>
<RefreshView Command="{Binding Loader.RefreshCommand}"
IsRefreshing="{Binding Loader.ShowRefresher}"
RefreshColor="{StaticResource AccentColor}">
<ListView BackgroundColor="Transparent"
CachingStrategy="RecycleElementAndDataTemplate"
Header=""
ItemTemplate="{StaticResource GameDataTemplate}"
ItemsSource="{Binding Loader.Result}"
RowHeight="140"
SelectionMode="None"
SeparatorVisibility="None" />
</RefreshView>
</sharpnado:TaskLoaderView>
You can see that the TaskLoaderView
uses an AbsoluteLayout
internally. So you can use AbsoluteLayout
bounds and flags to position your views.
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Support for Xamarin.Forms.Skeleton
Have you tried the Skeleton loading properties from Horus?
https://github.com/HorusSoftwareUY/Xamarin.Forms.Skeleton
It's brilliant! The TaskLoaderView
is supporting a simpler use case of the properties by binding directly to the TaskLoaderNotifier
. With this method you don't have to create fake item view models in your page view model.
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In case of a list: you just have to create a static array of item view models.
<customViews:TaskLoaderView x:Name="GamesTaskLoader"
Grid.Row="2"
Style="{StaticResource TaskLoaderStyle}"
TaskLoaderNotifier="{Binding Loader}">
<customViews:TaskLoaderView.LoadingView>
<ListView Style="{StaticResource ListGameStyle}"
sk:Skeleton.Animation="Fade"
sk:Skeleton.IsBusy="{Binding Loader.ShowLoader}"
sk:Skeleton.IsParent="True"
ItemTemplate="{StaticResource GameSkeletonViewCell}"
ItemsSource="{x:Static views:Skeletons.Games}"
VerticalScrollBarVisibility="Never" />
</customViews:TaskLoaderView.LoadingView>
<RefreshView Command="{Binding Loader.RefreshCommand}"
IsRefreshing="{Binding Loader.ShowRefresher}"
RefreshColor="{StaticResource AccentColor}">
<ListView Style="{StaticResource ListGameStyle}"
CachingStrategy="RecycleElementAndDataTemplate"
ItemTemplate="{StaticResource GameSkeletonViewCell}"
ItemsSource="{Binding Loader.Result}" />
</RefreshView>
</customViews:TaskLoaderView>
public static class Skeletons
{
public static Game[] Games = new[]
{
new Game(
0,
null,
null,
DateTime.Now,
new List<Genre> { new Genre(1, "Genre genre") },
new List<Company> { new Company(1, "The Company") },
"Name name name",
null),
new Game(
0,
null,
null,
DateTime.Now,
new List<Genre> { new Genre(1, "Genre genre") },
new List<Company> { new Company(1, "The Company") },
"Name name name",
null),
new Game(
0,
null,
null,
DateTime.Now,
new List<Genre> { new Genre(1, "Genre genre") },
new List<Company> { new Company(1, "The Company") },
"Name name name",
null),
}
}
If you are not loading a list but a simple object, you don't even have to use a custom LoadingView
, you can just use the TaskLoaderType="ResultAsLoadingView"
property.
<sharpnado:TaskLoaderView Grid.Row="2"
Grid.Column="0"
Grid.ColumnSpan="2"
AccentColor="{StaticResource AccentColor}"
ErrorImageConverter="{StaticResource ExceptionToImageSourceConverter}"
ErrorMessageConverter="{StaticResource ExceptionToErrorMessageConverter}"
FontFamily="{StaticResource FontAtariSt}"
TaskLoaderNotifier="{Binding RandomGameLoader}"
TaskLoaderType="ResultAsLoadingView"
TextColor="Black">
<Frame Style="{StaticResource CardStyle}"
Margin="-15,0,-15,-15"
Padding="0"
skeleton:Skeleton.Animation="Beat"
skeleton:Skeleton.IsBusy="{Binding RandomGameLoader.ShowLoader}"
skeleton:Skeleton.IsParent="True"
BackgroundColor="{DynamicResource CellBackgroundColor}"
CornerRadius="10"
IsClippedToBounds="True">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="160" />
<RowDefinition Height="40" />
<RowDefinition Height="20" />
<RowDefinition Height="20" />
</Grid.RowDefinitions>
<Image Grid.Row="0"
skeleton:Skeleton.BackgroundColor="{StaticResource GreyBackground}"
skeleton:Skeleton.IsBusy="{Binding RandomGameLoader.ShowLoader}"
Aspect="AspectFill"
Source="{Binding RandomGameLoader.Result.ScreenshotUrl}" />
<Label Grid.Row="1"
Style="{StaticResource GameName}"
Margin="15,0"
skeleton:Skeleton.BackgroundColor="{StaticResource GreyBackground}"
skeleton:Skeleton.IsBusy="{Binding RandomGameLoader.ShowLoader}"
Text="{Binding RandomGameLoader.Result.Name}" />
<Label Grid.Row="2"
Style="{StaticResource GameCompany}"
Margin="15,0"
skeleton:Skeleton.BackgroundColor="{StaticResource GreyBackground}"
skeleton:Skeleton.IsBusy="{Binding RandomGameLoader.ShowLoader}"
Text="{Binding RandomGameLoader.Result.MajorCompany}" />
<Label Grid.Row="3"
Style="{StaticResource GameGenre}"
Margin="15,0"
Text="{Binding RandomGameLoader.Result.MajorGenre}" />
</Grid>
</Frame>
</sharpnado:TaskLoaderView>
Loading task on demand: NotStartedView
A new NotStartedView
has been added so you can display a view before loading the Task
.
It is quite useful for load-on-demand.
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Here TaskLoaderType="ResultAsLoadingView"
is set cause we are using the skeleton loading for just one object.
<sharpnado:TaskLoaderView Grid.Row="2"
Grid.Column="0"
Grid.ColumnSpan="2"
AccentColor="{StaticResource AccentColor}"
ErrorImageConverter="{StaticResource ExceptionToImageSourceConverter}"
ErrorMessageConverter="{StaticResource ExceptionToErrorMessageConverter}"
FontFamily="{StaticResource FontAtariSt}"
TaskLoaderNotifier="{Binding RandomGameLoader}"
TaskLoaderType="ResultAsLoadingView"
TextColor="Black">
<sharpnado:TaskLoaderView.NotStartedView>
<Button AbsoluteLayout.LayoutFlags="PositionProportional"
AbsoluteLayout.LayoutBounds="0.5, 0.5, 120, 50"
Style="{StaticResource ButtonTextIt}"
Command="{Binding LoadRandomGameCommand}" />
</sharpnado:TaskLoaderView.NotStartedView>
<Frame Style="{StaticResource CardStyle}"
Margin="-15,0,-15,-15"
Padding="0"
skeleton:Skeleton.Animation="Beat"
skeleton:Skeleton.IsBusy="{Binding RandomGameLoader.ShowLoader}"
skeleton:Skeleton.IsParent="True"
BackgroundColor="{DynamicResource CellBackgroundColor}"
CornerRadius="10"
IsClippedToBounds="True">
...
</Frame>
</sharpnado:TaskLoaderView
public class LoadOnDemandViewModel : Bindable
{
private readonly IRetroGamingService _retroGamingService;
public LoadOnDemandViewModel(IRetroGamingService retroGamingService)
{
_retroGamingService = retroGamingService;
RandomGameLoader = new TaskLoaderNotifier<Game>();
LoadRandomGameCommand = new Command(
() => { RandomGameLoader.Load(GetRandomGame); });
}
public TaskLoaderNotifier<Game> RandomGameLoader { get; }
public ICommand LoadRandomGameCommand { get; }
private async Task<Game> GetRandomGame()
{
await Task.Delay(TimeSpan.FromSeconds(4));
if (DateTime.Now.Millisecond % 2 == 0)
{
throw new NetworkException();
}
return await _retroGamingService.GetRandomGame();
}
}
ErrorNotificationView
We tend to forget a state in our Task
loading cycle: the notification view.
Consider this scenario:
- we are loading a list of retro game
- loading is successfull: the list is displayed
- we are refreshing the list
- oops an error occurs
- do we want to see the error view although the items were correctly loaded before?
NO! We just want to see a nice snackbar warning the user about it.
The ErrorNotificationView
is also customizable if you like. It's brought to you with a nice TimedVisibilityBehavior
so that you can specify how much time it needs to be shown to the user.
Default view | User custom view |
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<sharpnado:TaskLoaderView.ErrorNotificationView>
<Grid x:Name="ErrorNotificationView"
AbsoluteLayout.LayoutFlags="PositionProportional"
AbsoluteLayout.LayoutBounds="0.5, 0.5, 300, 150"
Scale="0">
<Grid.Behaviors>
<behaviors:TimedVisibilityBehavior VisibilityInSeconds="4" />
</Grid.Behaviors>
<Image Aspect="Fill" Source="{img:ImageResource Sample.Images.window_border.png}" />
<Label Style="{StaticResource TextBody}"
Margin="{StaticResource ThicknessLarge}"
VerticalOptions="Center"
HorizontalTextAlignment="Center"
Text="{Binding Loader.Error, Converter={StaticResource ExceptionToErrorMessageConverter}}" />
</Grid>
</sharpnado:TaskLoaderView.ErrorNotificationView>
What's old?
Default state views
Of course you can still use the default views.
You can even mix user custom views and default views.
LoadingView | Result |
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ErrorView | ErrorNotificationView |
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<ContentPage.Resources>
<ResourceDictionary>
<Style x:Key="TaskLoaderStyle" TargetType="customViews:TaskLoaderView">
<Setter Property="AccentColor" Value="{StaticResource AccentColor}" />
<Setter Property="FontFamily" Value="{StaticResource FontAtariSt}" />
<Setter Property="EmptyStateMessage" Value="{loc:Translate Empty_Screen}" />
<Setter Property="EmptyStateImageSource" Value="{inf:ImageResource Sample.Images.dougal.png}" />
<Setter Property="RetryButtonText" Value="{loc:Translate ErrorButton_Retry}" />
<Setter Property="TextColor" Value="{StaticResource OnDarkColor}" />
<Setter Property="ErrorImageConverter" Value="{StaticResource ExceptionToImageSourceConverter}" />
<Setter Property="ErrorMessageConverter" Value="{StaticResource ExceptionToErrorMessageConverter}" />
<Setter Property="BackgroundColor" Value="{StaticResource LightGreyBackground}" />
<Setter Property="NotificationBackgroundColor" Value="{StaticResource TosWindows}" />
<Setter Property="NotificationTextColor" Value="{StaticResource TextPrimaryColor}" />
</Style>
</ResourceDictionary>
</ContentPage.Resources>
...
<customViews:TaskLoaderView Grid.Row="2"
Style="{StaticResource TaskLoaderStyle}"
TaskLoaderNotifier="{Binding Loader}">
<RefreshView Command="{Binding Loader.RefreshCommand}"
IsRefreshing="{Binding Loader.ShowRefresher}"
RefreshColor="{StaticResource AccentColor}">
<ListView BackgroundColor="Transparent"
CachingStrategy="RecycleElementAndDataTemplate"
Header=""
ItemTemplate="{StaticResource GameDataTemplate}"
ItemsSource="{Binding Loader.Result}"
RowHeight="140"
SelectionMode="None"
SeparatorVisibility="None" />
</RefreshView>
</customViews:TaskLoaderView>
RefreshCommand
Just bind the RefreshCommand
to the RefreshView
and IsRefreshing
to the ShowRefresher
property.
<RefreshView Command="{Binding Loader.RefreshCommand}"
IsRefreshing="{Binding Loader.ShowRefresher}"
RefreshColor="{StaticResource AccentColor}">
<ListView Style="{StaticResource ListGameStyle}"
CachingStrategy="RecycleElementAndDataTemplate"
ItemTemplate="{StaticResource GameSkeletonViewCell}"
ItemsSource="{Binding Loader.Result}" />
</RefreshView>
Reminder
For those who don't even know the TaskLoaderView
and its TaskLoaderNotifier
.
The TaskLoaderNotifier
is a loading component for your tasks, and is commonly used in your view models.
public class RetroGamesViewModel : ANavigableViewModel
{
private readonly IRetroGamingService _retroGamingService;
public RetroGamesViewModel(
INavigationService navigationService,
IRetroGamingService retroGamingService)
: base(navigationService)
{
_retroGamingService = retroGamingService;
RefreshCommand = new Command(() => Load(null));
Loader = new TaskLoaderNotifier<List<Game>>();
}
public TaskLoaderNotifier<List<Game>> Loader { get; }
public ICommand RefreshCommand { get; }
public override void Load(object parameter)
{
// TaskStartMode = Manual (Default mode)
Loader.Load(InitializeAsync);
}
private async Task<List<Game>> InitializeAsync()
{
...
}
}
And that's all. It wraps all the states of the task (NotStarted, Loading, Fault, Success).
You can just stop worrying about IsBusy
, HasErrors
, ErrorMessage
, IsRefreshing
...
You bind your TaskLoaderNotifier
to your TaskLoaderView
, and the magic happens.
<customViews:TaskLoaderView Grid.Row="2"
Style="{StaticResource TaskLoaderStyle}"
TaskLoaderNotifier="{Binding Loader}">
<RefreshView Command="{Binding Loader.RefreshCommand}"
IsRefreshing="{Binding Loader.ShowRefresher}"
RefreshColor="{StaticResource AccentColor}">
<ListView BackgroundColor="Transparent"
CachingStrategy="RecycleElementAndDataTemplate"
Header=""
ItemTemplate="{StaticResource GameDataTemplate}"
ItemsSource="{Binding Loader.Result}"
RowHeight="140"
SelectionMode="None"
SeparatorVisibility="None" />
</RefreshView>
</customViews:TaskLoaderView>
And just with those 2 chunks of code you are now handling all the loading states of your view model :)
Why retro games?
Cause I'm old you disrespectful young animal!
Bubble Bobble | Le manoir de Mortevielle | Dungeon Master |
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I was trying to find an original way to represent loading, and then I remember the "busy bee" from the Atari TOS.
I was raised with an Atari 2600 then an Atari 520 ST.
Bombs represented loading bugs. They appeared a lot when you were copying games of a friend :)
Those bombs always frightened the shit out of me. First time I saw them I thought I started a nuclear war against USSR.